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Converting DirectX .X files for use in games

While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA sample in to the framework, it should come as...

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XNA to the Sunburn Gaming Engine and Beyond

So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new...

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XNA and Beyond, the notable mentions

Just to round up the overview part of this series where I’ve covered frameworks doing their level best to take the dream of XNA onward and available to more platforms, plus looking further into the...

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Does lightning really strike twice?

It all started one sunny morning when Michael Hoffman who wrote a shocking article on some fantastic lighting effects all done with XNA, I read this and was immediately impressed just how simple his...

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In lament for XNA Framework, long live the XNA platform

A ways back when, Mike Ormond (Microsoft Evangelist for Windows Phone and all round nice guy) put out a request for articles for a Microsoft sponsored Windows Phone book (which you can still find the...

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MonoGame gets Shocked!

Following on from my previous article we don the rubber gloves and grab Zeus’s lightning bolt to launch it on other platforms. Not cryptic enough for you then read on We left off just porting Michael...

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MonoGame goes Portable

While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your game for several platforms, there’s a fair bit of too’ing and fro’ing,...

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MonoGame: Content Projects & Custom Model Types

Are we sitting comfortably, then let us begin In yet another one of my adventures with MonoGame and showing new an interesting ways you can take you old XNA code and move it forward on to the MonoGame...

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MonoGame: Building Portable Solutions

In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more...

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MonoGame Modularisation

Times are changing and now that the latest milestone release of MonoGame (V3.2) is out there has been a lot of taking stock actions on the GitHub Site. Old PR’s and issues are being validated and...

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